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Pagan ultima iii1/29/2024 ![]() It is unclear if these beings have any connection to the gargish race. Daemons also proved a factor on Minax's disrupted version of Earth, wherein numerous creatures of myth had spawned in contradiction to historical norms.ĭuring these early eras, creatures known as "gargoyles" also appeared in conjunction with daemons, often attacking in groups alongside them. They were capable opponents, and it is quite probable that the Stranger slew a fair number of them in the course of defeating the triad of evil. In the early Sosaria of Ultima I and Ultima III, daemons, and their brethren, the manes, were yet another genus of beast brought to plague the land through Mondain's (and later Exodus') design. ![]() Due to their cosmetic similarities, the story of daemons as told by humanity has long been tied up with the history of the gargoyles, and uncertainties exist as to just how many of the latter race have been mistaken for those of the former. They are almost always presented as hostile, although in later installments they acquire a great deal more complexity than their early incarnations as simple combatant enemies. Since first appearance in Ultima I, daemons have appeared in every installment of the series. It has been implied, however, that the daemon race has a name for itself that differs from the appellations given it by mankind. If the daemons do have some manner of home world, little is known about it. It is certain that at least some daemons dwell within the Ethereal Void, to which the Avatar of legend can attest – given the hero's adventures in that particular metaphysical world. Much evidence points to daemons as having their origins on an alternate plane of existence, as the hellborn were not found on Sosarian soil prior to the coming of Mondain and it is well known that a mage of sufficient power may summon such monstrosities to them from whatever realm they inhabit. When not overtly hostile (a rare occurrence), some daemons have been known engage with mortals in pacts and bargains, although such deals seldom end well for the non-daemonic party. While never as comparatively powerful as their close cousins the balrons, daemons have often demonstrated competency in the magical arts, with powers ranging from the casting of mystic balls of energy to the complete bodily possession of unwary victims. Daemons are frequently shown as having the classical features of Earth's Satan, sporting horns, wings and tails and being possessed of a tough leathery hide.
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